Paper Cranes is a project in many parts. It's a game, a personal expression, an experiment.
It also encapsulates research that I've been building for a better part of a year, about how video games and developing video games is not only an accessible medium, but one that can facilitate (primarily self-) therapy.
While the plot and content of Paper Cranes is not in an explicit way dependent upon this research, the game ultimately would not exist without it, because in many respects, it is a personal proof-of-concept of many of the ideas explored within the research.
Below you can find navigation to all of this and more. And, if you want even further info on the research side of things, check out the Resources tab at the top, which is an accumulated list of sources that I used throughout this process, as well as a bunch of other links and resources that I find really interesting and helpful.